VideoeditingforGaming
Montages, frag clips and full playthroughs.
Killfeed graphics, twitch-tier zooms, sound design and thumbnails for streamers and gaming YouTubers.
What works in Gaming
- 011v5 opener
- 02Kill-count overlay
- 03Rage-clip cutaway
Deliverables
- 01Long-form 16:9
- 02Shorts 9:16
- 03Stream highlights
Recent Gaming cuts
Where we'd start
“Listings sell faster with their cinematic walkthroughs. The grade is unreal for the price.”
Why gaming teams work with CUT//RAW
We've been shipping gaming work for years. Montages, frag clips and full playthroughs. What separates a video that earns the next scroll from one that dies at 40% retention isn't the footage — it's a hundred small editing choices that only make sense if you've lived inside gaming for a while.
Most gaming edits we inherit were cut for length, not for retention. Those are different jobs. In gaming the drop-off graph is unforgiving — if the first ninety seconds don't earn the next ninety, no amount of b-roll polish rescues the back half. We rebuild the spine before we touch the finish.
One senior editor owns your gaming account end to end. That continuity matters more than any single skill — after two or three projects they anticipate the notes before you send them. Standard turnaround is 24–72 hours; rush is available on Studio when the calendar demands it.
On the money side, a full-time senior gaming editor lands north of $80k in most markets, plus the stack (Adobe, DaVinci, plugins) and the hardware to run it. A retainer with us is a fraction of that, scales up when a launch hits, and pauses when it doesn't — no severance conversation attached.
Gaming editing
questions
Other industries we edit for
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Montages, frag clips and full playthroughs.